Programming an Ofrenda

Open this starter code in Scratch and save it to your account. Note; 100% of the sprites have been set to "hide" - so if you want to them to appear you will need to use the show block

Your assignment is to create a digital Ofrenda. this temporary altar is a way for families to honor their loved ones and provide them what they need on their journey. They place down pictures of the deceased, along with items that belonged to them and objects that serve as a reminder of their lives.

Every ofrenda also includes the four elements: water, wind, earth and fire. Water is left in a pitcher so the spirits can quench their thirst. Papel picado, or traditional paper banners, represent the wind. Earth is represented by food, especially bread. Candles are often left in the form of a cross to represent the cardinal directions, so the spirits can find their way.

Use your research to develop an Ofrenda for one of the Computer Science Pioneers. Your program must start when the green flag is clicked. When the program starts there should be nothing on your alter. As the program runs (without user input) more and more items should appear. Your design MUST include the following

When the code is done you should have a organized/designed Ofrenda that communicates the special contributions and gifts of the person you are honoring. Your items should appear to be "sitting" on the alter. You may color the altar but please do NOT replace it with another altar shape.

Some blocks you might want to consider using (these are not required. But when you are thinking about HOW to code sometimes it helps to see some blocks).

You may want to consider duplicating some of the sprites so that you can have that item appear in more than one location at the same time. For example - if you want two candles on the altar you will need to duplicate the sprite so that you can have one in one location and one in a seperate location.

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