Room 112: Software Development
  • Software Development Curriculum
  • CS In Entertainment
    • Fireworks
    • Historical Animation
    • Stop Motion
      • Original Stop Motion Video Instructions
    • Straight Ahead Animation
      • Comparing
      • Step 2: Adding Realism
        • Program Along With Video
    • How To Share Scratch project
    • Stick Figure Animation
      • Walking Stick Figures
      • Original Stick Figure Scene
        • How Will This be Graded?
    • Crowd Animation
      • Group Project
        • How will this be graded?
    • Fashion
      • Explainer Video / Vídeo Explicativo
        • Self Scoring Checklist
          • Complete the Student Self Grading Checklist When you are Done
      • Pattern Design
        • Notebook response
        • Program your Own Pattern
          • Pick at least TWO of these Extensions
      • Gees Bend Quilt Collage
        • Pattern Designer + Gees Bend
    • First Down Marker
      • Get Started With Code
      • Explain
    • Hispanic Heritage Activities
      • Sugar Skulls Research
      • Making Our Own program
      • Day of the Dead Mask Program
      • Coloring Pages
      • Ofrenda
        • Programming an Ofrenda
          • Ofrenda Scoring Checklist
    • Exploring Pen Tools
      • Straight Lines
      • Shapes
      • Snowflakes
    • Goal Line Technology
  • CS in Gaming
    • Make Code Arcade
    • What is a Game?
    • Flowcharting a Game
      • But What Game?
    • Try a Tutorial
    • Adding Animations
      • After You Complete the Tutorial
    • Games with a Message?
      • Before you code
    • Trivia Game: Grace Hopper
      • Keep Going
      • Keeping Score
  • Your Voice Is Power
  • HTML
    • My 1st Webpage
      • Title Tag
      • Body
      • Comments
      • What to Turn in
    • Color
      • Font Color
      • HTML Color Codes
      • Body Color
      • Headings
    • Images
      • One Line ASCII Art
      • Picture Files
    • Font Attributes
    • Links
    • Lists
    • WebPage #1: Hobby or Interest
    • WebPage #2: Vintage Computing
  • CSS
    • CSS Intro & File Set Up
    • Referencing External Style Sheet
    • CSS Declaration Examples
      • Testing Declaration Examples
      • Practice Before we Move Forward
      • CSS Image Examples
      • Formatting Hyperlinks
      • IFrame
      • Lists
    • CSS: Assignment #1
  • Text Based Programming
    • Pencil Code Intro
      • Basic Drawing
      • Pen Colors
      • Drawing with Circles
    • Dots & Fill
    • 1st Assignment: Adding Traits
    • Named Variable
    • Random & Repetition: Good Clean Fun
    • Getting Better at Repeating
    • Assignment #2: Orange Square Purple Circle
    • Symmetry
    • Fractals with Removal
      • Triangle
      • Fractal Programming
      • Assignment #3
      • Extension: More than 1 Turtle
    • Race Track
      • Custom Race Track
        • Two Turtles?
    • Hatch?
    • Pixel Challenges
  • Micro:Bit Programming
    • LED Screen
      • Light Levels
      • Animation
      • Sinking Boat
        • Boats 2- 6
        • Final Code
      • Unique Animation
        • Now Program Your Own
    • Radio
      • Micro:Bit Beacon Hunter
    • Activity and Motion
      • Network Notebook
        • Reading Code
      • Build Step Counter
    • Bag Alarm System
      • Planning:
      • Count Down Timer
      • Physical Design Scoring
      • Prototype Scoring
      • Prototype Demonstration Video
      • 2nd Block Groups
      • 3rd Block Groups
    • Fireflies Assignment
      • Native American Spirit Animal
      • Building a FireFly
        • What to turn in at this stage?
        • Review of Programming
      • UN Global Goal 15
      • Group Message & Video
      • Individual Assessment
        • How will this be graded?
      • Individual Write - Up
      • What to Turn In
    • Lighthouse Project
      • Light Sensor Lesson
      • Lighthouse Basic Signal
      • Attaching an LED
      • Designing your Lighthouse Signal
      • Attaching a Push Button Lesson
      • Attaching a Piezo Buzzer
        • I am going to regret this
      • Basic Lighthouse Design
        • Make a Plan
        • Program your Lighthouse
        • What to Turn in
    • 1st Design Project
      • Description of Problem
      • What should I do?
      • Make an Initial Physical Design
      • Write your Code
      • Client Communication
      • Build your Design
      • Install your Device
      • What to Turn In?
    • Strobe Lights
      • X & Y Coordinates increment
      • Nesting
      • Assignment & Extensions
    • Compass
      • Program a Compass
      • 8 Point Compass
      • 16 Point Compass
      • Navigation using Directions
        • Time
        • d= rt
        • What to Turn in
        • Bonus
    • Temperature Gauge
      • Temperature Alarm
      • What is a Breakboard with Headers
    • Collecting Data
      • Remote Control Data Collection
      • Try it with Gravity?
      • Population Trait Counter
        • Population Trait Counter Extensions
          • Step Counter
    • Micro:Pets
      • Happy
      • Mood Chance
      • Becoming Unhappy
      • Feeding & Playing
      • Building your Digital Pet
      • Customization and Extensions
      • What to Turn in
    • Practice Final Project
      • New Discovery
      • Thinking Like a Programmer
      • Creating the Boat "Sprite"
      • Moving the Boat Down
      • Programming a Move Procedure
      • How do we Get back up?
      • Now onto the fun part
    • Servo
      • Calibrate
      • Keep Exploring
    • Final Project
      • Make your Project
      • Project Board
  • Tech Writing
    • Rubric for Grading Tech Writing
    • Paper Craft Pumpkins
      • What to Turn in?
    • Paper Craft Flowers
      • What to Turn in?
    • Pod Production: Snowflake Paper Chains
      • Individual Snowflake Chain
      • Group Snowflake Chain
    • Smart Traffic Lights
    • Croc-Spotting Drones
    • Fujitsu Gymnastics
      • Written Responses
    • Program and Write
  • Computer Exploration
    • Basic Computer Skills
    • Excel Pixel Art
    • Tesselations
    • Super Heros
      • Hour of Code Activities
      • What to turn in??
      • Extensions
    • Nasa Moon 2 Mars
    • Emojis
    • Doodle for Google
    • Valentines E Card
    • PSWD: Solve by Acting Out
    • Wolf Sheep Predation
    • E-Pass
      • The Actual PASS
      • Design a Home Screen & Screen Navigation
      • Who Said Anything About a Video
        • DHS Logo Files
    • Truchet Tiles
      • Can you make them move on their own?
      • Can we make more interesting shapes?
  • ProblemSolving
    • Problem 1
    • Problem 2
    • Problem 3
    • Problem 4
    • Problem 5
    • Problem 6
    • Problem 7
    • Problem 8
    • Problem 9
    • Problem 10
    • Problem 11
    • Problem 12
      • Problem 12A
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  1. CS In Entertainment
  2. Fashion

Explainer Video / Vídeo Explicativo

Instrucciones en español al final de la página.

Pick ONE of these topics:

  • Shopping on websites or in apps using digital payments or in -app purchases:

    • examples: apple pay, paypal, after pay

    • make sure you tie these things to fashion purchasing

  • Customers interacting with fashion brands on social media

    • NOT influencers or models or people - the brand itself

  • Computer aided design

    • sketchbook, wild ginger, clo3d, Finesse are just some examples

  • Computer aided manufactoring / production

    • SewBot, computer to screen machines, 3D knitting machines

  • Smart Fabrics

    • electronic textiles, e-textiles, smart garments

  • Custom-fitted Clothing Generated By Computers And Body Scans

    • try and find a specific company that offers this type of clothing

  • Everyday fashion that has changed to accomodate cellphones, headphones, smart watches

  • How social media influencers, models and brands are changing makeup, hair and accessory trends.

Explainer Video

Then do some digital research (record what you find in your notebooks) and then make a 90 second explainer video to teach us what you have learned. Your video should do the following

Elige UNO de estos temas:

Compras en sitios web o en aplicaciones mediante pagos digitales o compras en la aplicación: ejemplos: apple pay, paypal, after pay

asegúrese de relacionar estas cosas con la compra de moda Clientes interactuando con marcas de moda en las redes sociales NO personas influyentes, modelos o personas:

la marca en sí Diseño asistido por ordenador cuaderno de bocetos, jengibre salvaje, clo3d, Finesse

son solo algunos ejemplos Fabricación/producción asistida por ordenador SewBot, máquinas de computadora a pantalla, máquinas de tejer 3D Tejidos Inteligentes textiles electrónicos, e-textiles, prendas inteligentes

Ropa a la medida generada por computadoras y escaneos corporales intenta encontrar una empresa específica que ofrezca este tipo de ropa

Moda cotidiana que ha cambiado para adaptarse a teléfonos móviles, auriculares, relojes inteligentes

PreviousFashionNextSelf Scoring Checklist

Last updated 2 years ago

2MB
Example Explainer Video (Short)
All in 90 seconds!